![]() ![]() This vigor allows Booker to suspend enemies in the air temporarily without them fighting back. You can use this as a whip to pull in enemies that are bombarding you from a distance, or use it to push them away, particularly larger, stronger enemies. Use a powerful force of water to pull enemies toward Booker or push them away.įind it in the entry of Fink’s Factor next to a corpse behind the main desk. Great to send RPG missiles back to those pesky enemies bombarding Booker from a distance. ![]() Once upgraded this can be a very useful vigor, especially later in the game when the difficulty ramps up. After Elizabeth unlocks the gate, it’s in the hallway. It’s located in the Downtown Emporia area. This allows Booker to absorb incoming enemy projectiles without damage, and even throw it back to them once upgraded. This is useful against large, powerful enemies, and groups of enemies bundled together. It’s in the Flinkton Proper level inside the elevator shaft. Upgradeīooker can charge towards enemies with intense force using this vigor. Also good on turrets that are stopping you from progressing. Only problem is that large enemies don’t suicide once it wears off, so you need to rely on the enemies to turn their attention to it take it down. It’s useful on stronger enemies, who can help you can take multiple enemies. Pick up this gem of a vigor early in the game in the carnival. Possession gives Booker the power of God: turn enemy machinery and humans into friendlies. Combine this with Murder of Crows to send crazy, firing crows the way of your enemies. Large groups of small enemies will cry in pain with a single ball of fire. Upgradeĭevil’s Kiss gives Booker the power of fire: shoot fireballs better than Mario ever did!īooker acquires it early in the game after defeating the first Fireman. Use this bad boy to electrocute enemies standing in water puddle, or, when the Chain Aid is bought, to electrocute multiple enemies at once. It can be found in the Hall of Heroes gift shop early in the game. Shock Jockey allows Booker to unleash a large amount of energy, electrocuting enemies and starting machinery. Level 3: Maximum health increased by 20%.Level 2: Health regeneration rate increased by 25%.Level 1: Damage in cover reduced by 10%.Level 3: Magshield Blast max enemy kills increased by 2.Level 2: Catching bullets ammo drain reduced by 20%.Level 1: Magshield blast cost redused by 20%.Level 3: Grenade capacity increased by 2, damage radius increased by 30%.Level 2: Headshot and weak spot damaged increased by 15% for firearms.Level 1: Harbringer and Prowler magazine size increased by 3, all other weapons by 30%.It’s great for breaking up large groups of enemies, and distracting enemies while refuelling on ammo, salts and health. It gives Booker control over a murderous group of crows.īooker acquires it after killing the leader of the Cult of the Raven on the Comstock Center rooftop. There are eight in total, each with two upgrades and numerous uses. They replace plasmids from the first two BioShock games as the game’s primary special “power”. Vigors are the bread-and-butter of the BioShock Infinite experience. ![]()
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